Recently, a new way of telling stories has developed, and has given rise to some fantastic narratives. I'm talking about video games.
I grew up on video games. I had an Atari, a Commodore 64, numerous PC's (starting with an 8088), and all three Xbox's. At first, video games focused on strategy and skill. By the '90s many had developed wonderful characters. And in the 2000's, several had very engaging full-fledged narratives.
There's a major choice involved in the design of the games that I believe has a substantial impact on narrative-heavy games: that of perspective. First-person games are much more immersive than third-person games.
I've played third-person games that have had terrific stories that I've loved. Read Dead Redemption comes to mind. But I have to wonder how much better the story would have felt if it had been first-person in nature.
In the last couple of weeks I've starting playing two games that are third-person: The Witcher 3 & Lifeless Planet. The first has had terrific reviews. The second has reviews that are okay. I'm enjoying both. Lifeless Planet is mostly a puzzle game, but with a clever story to it. I'm not minding that one being third-person. But The Witcher 3 is a vast game that is character and story heavy, and although I'm having fun with it, I'm sure I'd love it more with a more intimate point-of-view.
Bioshock Infinite is the story of a man who is sent to a city in the sky to rescue a girl. It moved me as much as any movie I had ever seen. Its characters weren't just well-developed, they were world-class. I played the entire game through twice, and the last fifteen minutes through at least half a dozen times. It was that great.
This brings me to two points:
(1) I wish that well-written narrative-style games at least gave the player the option of switching between perspectives.
(2) I think first-person perspective in film and television has been underutilized. In the right narrative, the results could be amazing.