This morning I rewatched Rogue One, this time in 2D on a normal=sized screen. In my previous review, I pointed out the two biggest flaws I found with the film: weak character development and an almost complete lack of LS's. Since 3D tends to make big shots look small, I was interested to see the film in 2D to see if it played larger.
During the second viewing, I had the exact same problems I had during the first. The character development was thin. Who the hell is Saw Gerrera? Why is he in this film? Cassian Andor? What's his backstory? At least we learn a little about Jyn, but not enough to make her as satisfying as she could be. Bad-Guy Orson? Why wasn't he developed at all?
Seeing the film in 2D did very little to hide the fact that besides the large XXL CG shots, 90% of this film is shot too close.
When low-budget indie filmmakers shoot their films, they often rely heavily on MCU's in order to hide the fact that they can't afford extensive sets to paint the background with. It makes the film feel low-budget. There is never an excuse to do this in any large action film that you don't intentionally want to feel cheesy.
An example: what does Saw Gerrera's HQ's look like? We only see tight shots of it, along with terrific XXL's when it comes crumbling down. But we never get a feel of size and shape like we did inside of Jabba's chambers.
This is most noticeable in the first two acts. By the third act there are so many CG shots, it covers it up some. Having to squeeze in a big Walker does force the LS. But in crucial moments, the MCU's are used as cheats and it's very annoying. One example is when Jyn jumps onto the data storage tower. We correctly start with a LS of her jumping, and then cut to a MCU of her arm and head as she grabs the tower. This is a cheat. They then do it correctly with Cassian, showing his whole body make the jump. It's much more satisfying.
If 20% of the shots were shot too close or too zoomed in it would be annoying. But with a Rogue-One, it's the vast majority of shots. I guess the director, Gareth Edwards, and the cinematographer, Greig Fraser, have to share the blame. There just isn't any excuse for a movie with a $200M budget to be shot like this.
I still loved that third act though. And of course I still loved Felicity Jone's performance.
Although a very good film, with an outstanding third act, Rogue One has some serious flaws. But I guess with the subpar quality of the last few Star Wars films, we should be happy with the greatness that does exist within it.
Two viewings of Rogue One is satisfying. A third would be too many. That puts the film close to Return of the Jedi quality, and a huge notch below New Hope and Empire Strikes Back, yet far above the other films.
Now, this is very interesting. Look at the complete setlist for Metallica's Jan. 11th concert in South Korea:
They played five songs off of the new album! That's fantastic. They opened with Hardwired and Atlas Rise!, two songs that were certainly expected. They also played Now That We're Dead, a terrific song, Moth Into Flame, another single we'd expect, and the slower epic Halo on Fire.
I'm floored that they played that amount of new material. That's exciting. I guess the only disappointment is the one they didn't play: Spit Out The Bone.
The biggest classic from yesteryear that they skipped over, in my opinion, is Creeping Death. I'd certainly like them to keep that on the setlist, but you've got to get rid of something. There are now whole albums that aren't represented, which I guess comes with the territory of being around for so many decades.
I can't wait to see them play new material live. I'm thinking that the Dead and Halo slots will probably be rotated with more new songs. It'll be interesting to see the next few setlists.
It's great that the band is so proud of their new stuff that they're willing to squeeze more than the typical one or two songs of it into their concerts. You gotta wonder though—at what point are we going to hear the first live performance of Spit Out the Bone? That is what everyone is going to be waiting for.
The classic Rogers and Hammerstein play is concluding its run in Hollywood to glowing reviews. It was my first time seeing the production, which has been running on and off in some form since 1951.
The story is that of an English widow who travels to Siam to work for the King to teach English to the children in the royal palace. She soon finds out the King is a true male chauvinist, and a battle of wills ensues, to great comedic effect.
Yul Brynner had owned the role of the King of Siam for years. The key to any successful revival was to find an actor who could fill those gargantuan shoes, and the current production certainly did with Jose Llana, who excels in the role. Llana commands the stage and his comedic skills are terrific.
The downside of having someone so talented and powerful in the role is that every scene that he's not on stage feels like mere filler. But when the King does take the stage, struggling to get this strong-willed English woman to understand his need of having to control everything, it's a blast.
The set design is rather minimal. Many of the stronger songs are classics, though some are not as memorable as others.
The ending, though satisfying, is certainly not predictable, and that I like.
The King and I holds up well in its current incarnation. Though not as consistently funny as something like Book of Mormon, it gives plenty enough laughs to make it worth the admission price.
My rating: 8.1/10
A day after its dominating performance at the Golden Globes, I watched La La Land, the sure front-runner for Best Picture of the Year at the upcoming Academy Awards.
I had gone in expecting a large-scale musical that showcased the best of Los Angeles as two young lovers danced across their inevitable Hollywood disappointments only to find themselves in their own coupling. Was I wrong.
La La Land is a story of two people who do connect while chasing their Hollywood dreams. However, it's tightly focused on their personal stories. Instead of seeing an epic musical number with hundreds of dancers in front of the Hollywood sign, we see Emma Stone break into a small somber musical number by herself in a casting room. This tightness works, because it reinforces a hard truth—the forced joy of an imagined dream, and its inevitable decay as its realization slowly drifts further away from us.
Ryan Gosling and Emma Stone are the perfect cast for this story, even if they're no Ginger and Fred. You believe their hope and their despair as they try hard to find their right footing in the Hollywood machine which chews up millions of young souls. Their stumbles hit you hard, and when it becomes apparent what their paths must be—it hits you harder.
While not all of the songs are classic in nature, the ones that count certainly are. The key again is restraint. La La Land never tries to be something larger than it should be.
This film encapsulates more than just a Hollywood journey—it shows us the unfortunate trade-offs that must be made as we enter adulthood. Life isn't always pretty, though in brief moments it can be. The last scene in La La Land hits this hard, as we are shown what must be lost so that the characters' lives might be found, and inevitably we are left to ponder which dreams are truly the ones we should be chasing.
My rating: 9.3/10
Here's a screenshot of my Titanfall 2 stats a little more than 55 hours into multiplayer:
After all that time, I've won 50% of the games, and my k/d vs. players is 1.0 (and weirdly a 3.0 including NPC's). Talk about a zero-sum game.
This doesn't prove that I'm a perfectly average FPSer player. As I was about to prestige (regen) for the first time, my win-% was only 43%, and my k/d was down at 0.7. I tend to be horrible before I prestige because it takes me an absurd amount of time to learn the maps, guns, and gameplay. After I prestige, I tend to go positive.
What's fascinating about this is how one person can have such a significant impact on a team of six. During those first 15-20 hours, I was a major cause of my team losing. After that time, I was helping them win.
When you max out your guns, you earn a pro-screen, which is an attachment that shows the total lifetime kills you've obtained with the weapon. I've earned them for the better guns—the R-201, Hemlock, Devotion, Bolt, L-STAR, etc. Now, I'm working on obtaining it for the slower weapons—the sniper rifles, canons, shotguns, etc. I could just keep using the carbines and push the k/d up high, but I'm trying to get comfortable with the guns that are not in my comfort zone while remaining positive with the k/d. As I get to the guns I'm worst at, it's inevitable that it'll drop, but I'll get it back positive with the better weapons.
Titanfall 2, easily the best game of 2016, will most likely earn more than a 100 hours of my time in 2017. Fifty hours is nothing but a warm up.
My writing goals of 2016 were to build a better writing space, to take a couple of writing trips, to release my thesis novel on paperback, and to make progress on my fantasy novel. I made some progress in some of those areas.
I did accomplish gaining a better writing space, having bought a condo, which along with fixing up said condo took up much of the second half of my year. But, it was a good thing. Now I can sit out at the pool and read or write all I want. And better yet, I feel a lot more secure about my future remaining in Los Angeles. With the soaring real estate market in Southern California, I had to take the time to get this done, and I'm glad it's behind me.
I did make progress on my fantasy novel, though I haven't worked on it in six months. The break was fruitful, though. I thought about the story and characters a lot. When I do get back to finishing up that first draft, the plot is pretty locked down, but the framing of how the story is told will change. I'm glad I had the time to work that out.
I only took one writing trip this year. It was short, but I enjoyed it and made good progress during it. In 2015 it was Big Bear, 2016 San Simeon. Don't know where I'll go in 2017, but it'll probably be somewhere not too far away. Maybe Santa Barabara or San Luis Obispo. At some point in the future, I need to go to a writing conference to see what they're all about. Won't happen in 2017, but at some point, hopefully.
I did get the technical stuff worked out with releasing 'The Wicked Trees' on paperback. I'm currently going through the digital proof, and will then go through the physical proof. I expect that this Spring is a likely release time.
I hope I'll finish the first draft of my fantasy novel in 2017, but I'm not confident I will. I also have to get back to my horror script at some point and write another draft of that.
As long as I'm pushing forward, I'm happy. 2016 turned out pretty good for me, but I hope that 2017 will produce a much greater volume of writing.
Few things are as frustrating as what has been done to the Star Wars universe, post-Revenge of the Jedi. While most people seemed to think that The Force Awakens was adequate redemption for the three films which preceded it, I disliked the film, and thought it to be a squandered opportunity.
Hence, when I walked into the 3-D, AMC-mini-IMAX viewing of Rogue One, I came with low expectations. Very few films would justify my losing of a Jackson and +2 hours of my time. But Star Wars still holds a strong place in my heart, and I wasn't going to wait around to watch this film on my TV.
First the bad news: Rogue One mostly squanders two acts on mediocre film craftsmanship and character development. There are far too many MS's and MCU's prior to the third act, making the film look cheap. The occasional XXLS looks fantastic, but there is an extreme dearth of LS's, to the detriment of the film.
There is not one character in Rogue One that is as well established or as engaging as Luke, Han, Leia, Ben, R2D2, C3PO, or Vader. Though I liked many of the characters, they were awfully thin. Some of the casting was great. Felicity Jones was fantastic in the lead as Jyn, and Ben Mendelsohn of Blood Lines fame, is terrific as a higher-up Emperial officer. How the hell they returned Peter Cushing from the dead, I'll never know, but they did it in very convincing fashion.
To repeat: the biggest flaw of this film is the weak character development.
After those two very mediocre first acts comes some of the best Star Wars filmmaking we've ever seen. The third act is an enormous, world-class crafted, epic masterpiece that is as great as any of the previous Star Wars films. It's a battle that happens on land and in space, with a well-paced build-up of tension, that leads to a fulfilling transition into A New Hope.
If only the characters had been crafted as well as the ones in New Hope.
However, this is a one-off, and as a big spectacle popcorn movie, it greatly succeeds. I couldn't fall into it during the first two acts, but I'm sure most people did. I enjoyed the hell out of the third act up on that big screen. To me, it is easily the fourth best Star Wars movie, and is a much better film than The Force Awakens.
Perhaps one of the biggest mistakes that Disney has made with the Star Wars franchise was separating from Michael Arndt during the early stages of pre-production on The Force Awakens. He is exactly the type of scribe they need to bring Star Wars back to where it deserves to be.
Though I had my issues with it, Rogue One, if for but 30 or 40 minutes, brought me back to the Star Wars of my childhood. And for that I'm happy and satisfied. And just to be clear: I think Felicity Jones is a huge star in the making.
My rating: 9.3/10
We've had a pretty awful year when it comes to celebrity deaths. Going forward, I think it'll just get worse as so many of the stars of the '60's, 70's, & '80's are now entering their golden years. The heavy toll that the fast celebrity lifestyle brings, as always, is causing too many of our beloved celebrities to die far before they should.
The death of Carrie Fisher is going to hit many hard. Not only did we fall in love with her amazing wit and sharp attitude over the years, but she, as Princess Leia, was nothing short of a monumental part of many of our childhoods.
I don't think that Millennials had anything like Star Wars in their childhood. Harry Potter was huge, but it wasn't Star Wars huge. Virtually all of us kids growing up in the '70s and '80s lived and breathed Star Wars. We begged our parents to buy us the little plastic figures and space ships which we played with for hundreds, if not thousands of hours. There is nothing today, not even close, to the anticipation of The Empire Strikes Back or Return of the Jedi being released. They were enormous cultural events—around the world.
And as these main Star Wars actors pass, so does a little part of our childhood. It's crushing. It's not just that it reminds us of how mortal we all are as human beings, It reminds us that the beloved parts of our childhood were just a temporary moment in time that will one day be forgotten forever.
Unlike so many of the celebrities we see on the TV all of the time, Carrie Fisher truly seemed like a person who would be an absolute blast to have lunch with and hear her stories, so many of which will now never be told. Now we just have the iconic images of her that will never leave our brains: bending down to give R2D2 that all important message, fighting in the Rebel base on Hoth, being chained to Jabba the Hutt.
It's a sad day, but it puts into perspective how truly special our childhoods were, in large part because of this monumental sci-fi space series that happened so long ago, in a galaxy far, far away, that changed our lives forever.
Gamespot's top five games of 2016 are:
5. The Last Guardian
4. Dishonored 2
3. Titanfall 2
2. Unchartered 4
I don't play the Dishonored or Unchartered series, though obviously they're well liked. I didn't play The Last Guardian either.
I am very glad that Titanfall 2 and Overwatch scored so high. I love them both. I'd give the strong edge to Titanfall 2, though Overwatch was designed for a much broader audience. Both games can easily be played for dozens, if not hundreds of hours and still feel fresh.
Overall, 2016 was a solid year for videogames. 2015, to me, was the year of The Witcher 3, Fallout 4, and Star Wars: Battlefront. 2017 is the year of Titanfall 2 and Overwatch.
What will 2017 bring? I think Red Dead Redemption 2 and the new Battlefront will be early contenders for game of the year. What I am pretty sure of is that a year from now, I'll still be playing Titanfall 2 and Overwatch, just like I still play The Witcher 3 now, a few months short of two years after its release date.
It is free trial weekend for Call of Duty: Infinite Warfare, the 13th installment in the series which started way back in 2003. I had been a long-time COD fan, from the beginning. I gave up after Ghosts and Advanced Warfare because it became obvious that Activision was putting the series into profit mode and out of innovation mode.
I really loved the Infinity Ward versions (COD-IV, Modern Warfare 1 & 2) back when Vince Zampella was still around, but after he left to form Respawn, Titanfall became the obvious FPSer series to jump to.
Although I haven't been happy with COD for some time, I decided to download Infinite Warfare to see if it was as mediocre as the reviews claimed it to be. It was Infinity Ward, after all, so maybe it wasn't so bad?
I could only play a few rounds. It was horrendous. The graphics, the map design, the game flow: it felt like something straight out of 2006. I stopped playing it, and went back to Titanfall 2.
To be clear: COD: Infinite Warfare isn't worth the price of free. It's garbage. The series is dead to me.
Thankfully, Respawn and DICE are still pushing the genre forward. Call of Duty had a terrific run. The series is a significant part of videogame history. Unfortunately, after Black Ops 2, it started a deadly quality slide. I hold out no hope for a return to glory.
In its heyday, nothing was better than Call of Duty. It'll be missed. It's highly unfortunate to see it suffer so badly in its later years. Activision should put it out of its misery. Unfortunately, as long as there is a penny to be made, that is unlikely to happen.
Total time put into Infinite Warfare: less than 30 minutes.
Total time (so far) put into Titanfall 2: over 40 hours, and still loving every minute of it.
I'm sure that under normal circumstances, I would never have watched Gilmore Girls. I'm obviously not the targeted demo. However, in the early 2000's, I was working at Warner Bros. in the main network control room which aired The WB, so I saw every episode, several times.
I actually enjoyed the show. It was witty and had great characters. After the original show-runner, Amy Sherman-Palladino, was replaced after Season 6, it became obvious that Season 7 would be the last. I always felt like the show didn't get the chance it deserved to run its full course.
Fortunately, Netflix, like they often do, came in several years later to save the day. They brought back Sherman-Palladino and let her do her thing. The reviews for what resulted, Gilmore Girls: A Year in the Life, were terrific, as was the estimated views, and after watching all four feature-length episodes, I can understand why.
It took about a couple of scenes for me to fall back into the show, but once I did, I was hooked. The writing was as sharp as it ever was. Palladino wisely chose to skip forward to Rory's early thirties, where she's struggling to find her way, not only in the competitive NYC journalism space, but in life in general. Lorelai has her crossroads ahead of her as well, both with the inn and with Luke. Emily, along with the rest of the Gilmore family, has to deal with the death of Richard, which is handled in tremendous dramatic fashion throughout the episodes.
There are some minor problems. There are timing issues which seem odd. Characters seemingly travel long distances instantly. Rory writes an inch thick part of a manuscript overnight. Some scenes are tied together in similar unfortunate, clunky ways. Although most of the humor is terrific, some of it falls flat, like when Lorelei fires one celebrity chef after another. It's one of the few sets of scenes that should have been left out.
Most of the scenes work tremendously well, however, At times, Sherman-Palladino even lets us dislike Lorelei and Rory, more so than had ever been the case in the show. Rory is having an affair with Logan, who is engaged. But it fits, now that she's in her thirties and her world is crashing down around her. It leads to the ultimate question, will her poor decisions lead her to repeat the life of her mother?
A Year in the Life does a stunningly good job of bringing back so many of the old characters, even if for a scene or two. The characters have for the most part moved on, but Stars Hollow stays stuck in its eternal time warp, The town was always a central character to the show, and now that Rory is at her inevitable what-am-I-going-to-do-with-my-life? phase, it is even more important. Could Stars Hollow be enough for her?
I think A Year in the Life is the finest season of Gilmore Girls to date. Sherman-Palladino deserves major credit for this accomplishment (and her husband as well). Some of the tense scenes where the Gilmore family fights to come to grips with the death of Richard are the best of the entire series. And in fitting fashion, it ends on a wallop of a note, so we must hope that Netflix allows for future seasons so that Sherman-Palladino can end the series in the way she feels it must.
My rating: 9.5/10
Sometimes the stars align in the most magnificent of ways.
My work week starts on Thursday afternoon. My typical routine is to go to the grocery store on Thursday morning, cook my lunch for the next few work days, and then head off to work. However, this last Thursday, the water was shut off at my condo complex for maintenance purposes, so I didn't do any cooking.
On Thursdays, my employer gives out free bagels. I decided to eat one this Thursday, since I didn't bring my lunch. I was thinking about going out and getting something else small to eat, but decided to go for a walk during my lunch break instead, something I almost never do.
During my walk, which was at night, I strolled by the Westin Hotel on Century Blvd., just downstreet from LAX. There was a little black kitten, sitting in the grass in front of the hedges alongside the hotel, crying loudly. Several people just walked by her, without even looking. I decided to leave her for the time being, since I didn't want to take her in case her mother had left her there while going out to hunt.
After work, at 11:30pm, I walked back to the front of the hotel. I didn't see the cat, but I whistled, and it replied. So I put out a can of tuna, and after a few minutes, it came walking towards me. I let it eat for a bit before grabbing it and taking it home.
My previous cat had passed away at age 18, early last year. I wasn't planning on getting a new cat for another year or so. But, I figured I certainly wasn't going to pass up the opportunity to save this very frightened little kitty. It had been left on a very busy street, and I'm sure hundreds of people walked by it, ignoring its pleas for help.
She is doing well. I took her to a vet on Friday, and she's a healthy 5-6 week old female kitten. She's getting braver by the day, is eating copious amounts of food, and is a very playful, black ball of fur.
So, as fate would have it, because those water valves at my condo happened to be replaced on Thursday, I was able to rescue a beautiful little kitty who I've named Miss Daisy Buchanan High Dragonborn Metal Cat of Apocalyptic Supernova Thunder, or just plain 'Daisy' for short. You can follow her on Instagram: @missdaisykitten.
There has been a noticeable shift in first-person-shooters to not include, or to make it somewhat difficult to view, a player's Kill-to-Death ratio. The old Call of Duty syndrome, where too many players focus on their own K/D's over their team's goal, made shooters less fun to play over the years. The players who took great pride in their K/D often camped or sniped, even if it was hurtful to their team. The great thing about FPS's that have small teams, is one person can oftentimes make a big difference—but can be a great hinderance, as well.
Blizzard's Overwatch has no visible sign of any K/D, and that's a good thing, as the game modes are non-Team Deathmatch in nature. I never feel stressed about dying in Overwatch. The penalty for dying is a time fine, because you don't get back to the battle very quickly. This can hurt your team, but it has no lasting effect beyond the current game.
When Titanfall 2 first came out, there was no visible K/D stat. In a recent update, they added it, both a total K/D and a pilot vs. pilot K/D. The stats page is not hard to get to, but it's not brightly highlighted either.
I've noticed that having the stats available has caused me to adjust my play. During the first prestige of any FPS, I'm always under 1.0 with my K/D, regardless of the game. Not knowing the maps or weapons burdens me more than the average player. Then in subsequent prestiges, I tend to turn positive. During those first couple of prestiges, I tend to check the K/D stat far too often.
When the Titanfall 2 update hit, my total K/D was 2.5, and my pilot vs. pilot K/D was 0.8. Now they're both, as expected during the second prestige (regen), creeping upwards. But what's changed is my anxiety when I have a horrible game. It tracks the last ten games you played, and I'll go a game or two where I'm 3.0/1.2, and then one where I'm 4.5/2.5. But when that one awful game hits where I'm 1.5/0.6, it definitely affects my play for the next few rounds, as I become more conservative with my play, and as I switch to weapons/Titans that I'm better with. My gaming brain doesn't accept that I was just having a bad game, probably against better players. The odds of going up against a stack of superior players in the next few rounds is low. And sometimes the flow just works against you for a game, even against average players.
I think a wise thing would be to put the winning percentage up front and center. For a game like Overwatch, or any game without Team Deathmatch, K/D doesn't belong at all. But for something like Titanfall, it's useful. I don't hear people bragging about their K/D or their worry over it dropping. It would nice if it was burried further though, so its psychological ranking would be below other stats that are more important to team play.
Kill-to-Death ratios had their heyday. The time has come for them to be put in their place, however. How good of a FPS player you are, especially in our current gaming era, depends on far more than your ability to live and die. It depends more on your ability to achieve the objective of the game mode. We probably need a whole new order of stats to measure our competency at doing this.
And for the love of God, game developers, please come up with a way, even if it's minor, to punish frequent campers. Having a camping stat that everyone can see, so they know how awful of a human being you are for sitting behind that doorway because you're too much of an ass to play the game like it was meant to be played, would be much more useful to the gaming world than any K/D stat ever was.
I finally finished the first season of Netflix's Stranger Things, the 1980's fantasy themed, Spielberg-esque drama.
I loved the retro feel of the show. It felt like every minute of it, from the Dungeons & Dragons basement stuff, to the cheap wood paneling in the houses, took me back to my teenage years. The production artists did a fantastic job. This is nostalgia done right and is a huge part of why so many people love the series.
The casting is great too—especially the kids, who are terrific throughout. There are some relatively dark, heavy scenes, and the child actors seemingly handle them with ease. The adult actors do a fine job as well, especially David Harbour who plays the local police chief trying to figure out the mystery.
I felt Stranger Things shined in tense moments of wonderment and confusion as to what exactly was going on. When the kids were looking at each other, and you could feel their minds churning, trying to figure stuff out—it was pure awesomeness. The more it tried to explain what was happening, especially from a scientific standpoint, the more trouble it got into. Believability issues extended to other areas as well, such as the police chief easily sneaking into a top secret government facility. The special effects were at times great, and at times mediocre. I'm guessing Netflix will pony up a higher budget for season two to address some of these issues.
The concept, sans the scientific explanation of it, was absolutely terrific for such a period piece. These kids are playing characters that were my age at that time. I could strongly relate to so much of what was going on, and I loved it.
Eight episodes was fitting for this first season. The tension was effectily built up over the season's arc. I'm glad Netflix is keeping Season 2 to nine episodes, so we won't get unnecessary lulls in the emotional buildup.
Overall, I give Stranger Things high marks, especially in terms of 1980's fantasy nostalgia. Except for a few, and sometimes major, believability issues, I enjoyed the hell out of it. Netflix did things right, yet again.
My rating: 8.6/10
Ever since the positive buzz surrounding the film during its premiere at the Venice Film Festival in September, I've been looking forward to seeing Arrival, a movie that critics and audiences have both seemed to love. Intelligent, emotional, astonishing--or so say many of the reviews. Since well-produced sci-fi is so hard to come by, my expectations were high.
I'm not going to give much away. Arrival is a story that begins with alien ships arriving in different parts of the world. Amy Adams plays a linguist who is hired by the federal government to try to figure out what the aliens are saying (their speech sounds like whale grunts, and their writing is a series of very complicated looking circles). There's a love interest played by Jeremy Renner who is some sort of scientist, also hired to figure out what the aliens want.
To be honest, this was the first film I fell asleep during, in many, many years. I don't think I missed much, as my snoring quickly woke me up in the crowded theatre. One could easily snooze through fifteen minutes of the first hour of this film and not feel like you missed a beat.
Hence the problem: this is an alien movie with little excitement. Adams decodes the alien language in a ridiculously and completely unbelievable short period of time. We don't feel part of this finding, as it's just shown that she has the moment where the circles make sense. Awful story telling at this key moment ruins the entire film.
Though Adam's performance is terrific as usual, it can't save this story, whose last act is exactly the opposite of what the critics claim it to be. It's not intelligent. It's dumb. It's very dumb.
This film tries so hard to be something from the mind of Terrence Malick or Christopher Nolan, but ends up being a poor man's version of either. I hadn't believed an ounce of it throughout, and the big attempt at a spiritual conclusion fell extremely flat with me. Arrival ended up being a solidly-crafted, well-acted film, that suffered from poor story conception by the writers.
I'm glad an adult sci-fi drama is doing well with critics and audiences, however. Hopefully, we'll see a bit of resurgence with the genre. And with a bit of luck, every ten years or so, we'll be able to see a top-quality epic like Tree of Life or Inception, and a bunch of films, like Arrival, that attempt to be such a masterpiece, but end up falling far short.
My rating: a very generous 7/10.
I've been a hardcore Metallica fan since the late eighties. I've waited so long for this new album to come out that it felt like an eternity. It's my belief that after creating the best four metal albums of all time, Metallica took a major down-step with the Black Album, and then a plummet to Load. I felt every subsequent album was better than the previous, however, and recently I had a feeling that the band was nearing a return to the greatness that was 1980's Metallica.
Hardwired, I'm glad to say, is a fantastic album. It does play too slow for my liking, having far too many medium-tempo tracks. But, those tracks, unlike on some of the previous albums, are consistently good, like in the vein of The Memory Remains-quality. Songs like Here Comes Revenge and Murder One are well-crafted tracks that would have been far too slow for early Metallica albums, but are fitting for modern Metallica.
The early releases, Hardwired...to Self Destruct, Moth Into Flame, and Atlas, Rise! are some of faster tempo tracks on the album. They're awesome. In fact, Atlas, Rise! is worthy of being on any Metallica album. But the hardest, most powerful, and probably best track on Hardwired is the final song on the album—a masterpiece called Spit Out the Bone. It's fantastic and is clearly the song that defines this album. If it's not played on the current tour—in fact, if Metallica doesn't open or close with it—there are going to be a lot of pissed-off metal heads. It's fast and brutal and is old school Metallica at its very best.
So, where does Hardwired...to Self Destruct land in the echelon of Metallica albums? It's far better than Black, Load(s), St. Anger, or Death Magnetic. It's not Master of Puppets great, but then again, no album is. I believe it's in the same quality vein as Kill 'Em All, Ride the Lightning, or ...And Justice for All. And that's saying something.
Metallica is back. I can only hope that we hear several of the new tracks on the current tour—and that's a feeling I don't ever remember having. Let us hope we don't have to wait another eight years for the next album to appear. If the current trend continues, it could give Puppets a run for its money.
On a Metallica scale, my rating: 8.5/10.
Love him or hate him, Mel Gibson has been on an extraordinary run as a director. Braveheart ('95), The Passion of the Christ ('04), Apocalypto ('06), and now Hacksaw Ridge. These are all first-rate films, and few directors have matched Mel's consistent high level of quality over the last twenty years.
Hacksaw Ridge, based on an almost unbelievable true story of a man who enlisted to fight in WWII, but who refused to carry a gun, is the type of character-driven drama that Mel exceeds at directing. Unlike Saving Private Ryan, Mel takes a more traditional war movie pace, starting with a slow, small town establishment, upping the stakes and action through a somewhat reserved boot camp act, and finishing with some of the most vicious war scenes we've ever seen on the big screen. Andrew Garfield shines in the lead, playing a conflicted character, who so badly wants to help the American cause, but who needs to stay within his firm belief in the Ten Commandments.
Simon Duggan does a fantastic job with the cinematography, especially during the brutal wars scenes. The size and scope of the battle, although not the largest ever, certainly feels epic in size, They somehow pulled off shooting this important part of the invasion of Okinawa, and the rest of the 131 minute film, extraordinarily well, for only $40 million. This is a huge accomplishment for Mel and his producers. I don't remember ever seeing such a large, epic film shot on such a medium-sized budget.
Hacksaw Ridge is clearly the best war movie since Saving Private Ryan, and deserves to be mentioned in the greatest war movies of all time. This is definitely the type of film you want to see on the big screen. If you can stomach the brutality of hand-to-hand combat, complete with flame throwers and machine guns, please go see Hacksaw Ridge, not only to experience filmmaking at its best, but to learn about this true story of bravery, the likes of which will blow your mind.
My Rating: 9.5/10
I haven't written an official review of Titanfall 2 yet, because I haven't finished the campaign. It's hard to stay with the campaign because the multi-player is so fun. It's the best FPS multi-player I've ever played.
Respawn is simply world-class at FPS innovation. I just wanted to mention a few of the innovations in the new Titanfall.
The grappling hook is a game-changer. It makes travel a breeze. Once you get used to it, you're able to hit the right spot with the hook to fling yourself great heights and distances. Combined with the double-jump, it gives pilots incredible paths to scale vertical parts of the maps. You can also use it to grab an opponent, snap them back towards you, and finish them off. It's so useful, especially in movement, that it's hard to imagine an FPS going forward without a similar device. I'm pretty sure we'll see it in next year's COD.
The new gravity star is such a fun object and such a push forward in the genre as well. You toss it where needed. It can curve projectiles around corners. Better yet, if you see a group of NPC's marching towards you, you throw the gravity star above them, they get pulled into a ball around it, and it's easy pickings. It adds such a fun dynamic to combat.
The L-STAR is one of the best guns in recent memory. It shoots energy particles, but at a little bit slower rate than bullets. It's the smoothest gun I ever remember using. It runs out of ammo via an overheat, so you have to manage your bursts. There's no physical reloading. If you manage your shots wisely, it can be incredibly deadly, and makes all the others guns feel antiquated. It's a beast in close to medium combat situations, but the challenge of using it at longer distances is even more fun.
These are just a few of the many things that make Titanfall 2 special. The game is a blast right out of the box. However, with the Respawn innovations, it gets better and better as you unlock these news things and learn how to use them. It's such a shame that COD will just copy the innovations in a year or two and make most of the money off of them.
I'm really hoping that some holiday price cuts boost Titanfall 2 sales. Respawn deserves to make good returns on it. Their thoughtful innovation, as expected, will help the whole FPS genre going forward.
Below is one of my all time favorite scenes, from one of my favorite films. It's wonderfully written to capture the nuances of the Upper Midwestern culture. It's fantastically acted. The pace is perfect. And Joel and Ethan Coen masterfully decided not to include the reversal shot.
Even though the framing is awful, the image of small town humanity in front of the large Midwestern industrial mill is highly fitting within the themes of the film. It's scenes like this that I love to study in order to better appreciate the brilliance of great filmmaking.
I wish I was able to write something as amazing as this scene. This is why Fargo is such a classic movie:
It's such a wonderful feeling when your favorite band releases a song, and it's so good you can't get it out of your head. I've been singing these lyrics for days:
Die as you suffer in vain,
Own all the grief and the pain,
Die as you hold up the skies,
How does it feel on your own?
Bound by the world all alone,
Crushed under heavy skies,
We're 12 days away from the release of Metallica's long-awaited new album, and so far the tracks that they've dropped have been fantastic. It looks like this is the album we've been waiting for since the late eighties.
Here're my current feelings on the tracks released so far, on a Metallica scale. All these songs would be perfect 10's on a normal scale.
Lords of Summer 8.7/10 - I sang this song all summer long last year. It's an epic rock anthem, and I hope they keep playing it live. Glad it's on the extended version of the new album.
Hardwired...to Self-Destruct 8.6/10 - It's a quick song that grows on you. The band wanted to change it up with something on the shorter side, and ended up producing something pretty unique for Metallica.
Moth Into Flame 8.9/10 - This is a rockin' song that has some of the best lyrics that Metallica has ever written. The band hits its high point when the narratives are strongest.
Atlas, Rise! 9.3/10 - What a massive song that continually pounds on with a powerful, grand theme. I absolutely love it.
So what Metallica songs do I consider a perfect 10? I'd say Creeping Death, Fade to Black, Battery, Master of Puppets, Leper Messiah, Disposable Heroes, and Cyanide. If we got another perfect 10 on the new album, I'd be overjoyed. But if the album has solid high 8's and low 9's, I'd be filled with joy as well.
So far, it seems like the long wait has been worth it. I do think they made a mistake with choosing what track to name the album after. Alas, Rise! would have been a much more epic title.
Nov. 18th can't some soon enough. It's going to be the happiest day of the year.
Analysts have recently adjusted their sales predictions downward for Titanfall 2, from 9 million copies to 6 million. This is awful, and I hope that they're wrong. But I fear that they're right, and that's a shame.
Most of the blame is being put on the horrible release date for Titanfall 2, squeezed in between the highly-rated Battlefield 1 (which has surpassed launch sales predictions), and the new Call of Duty (which is somehow still a sales juggernaut). To make matters worse, TF2 was released on the same day as the remastered Skyrim, and a week after Civilization VI. That's just a whole lot of competition.
I feel a huge chunk of the sales damage was done by Respawn itself, however. They released that horrible pre-Alpha Tech Test that all but ensured that many gamers were not going to put down their money on TF2. If they had released that tech test 8 months ago, and released a solid Beta a few weeks ago, it would have propped up sales considerably.
The first Titanfall suffered from low sales at its onset. Being an Xbox/PC exclusive didn't help in that matter. And it did sell close to 3 million units in the long-run. But it was only months after the launch that it became hard to find enough people to play some of the more unpopular modes, especially in non-peak hours. This reputation can only hurt TF2.
My hope is that the Christmas sales will be strong, and that after price cuts the game exceeds sales expectations. Having announced that the DLC will be free, should help. The reviews have been solid, and hopefully, word-of-mouth helps as well.
Titanfall 2 is exceptional. Respawn deserves to have a financial success on their hands. My worry is if it falls several million copies short of expectation, the budget allowed for the third installment will be reduced. That alone could collapse the series in the long-run.
Competition in the first-person-shooter realm is fierce. Respawn deserves credit and good sales numbers because no one is innovating the genre like they are. I love DICE and Blizzard too, but I can't stand what Activision has done to the Call of Duty series. I can only hope that Titanfall 2 grabs some sales away from them. Respawn is all about making a great videogame, not maximizing short-term profit. For that alone, I hope Titanfall 2 somehow becomes a massive hit.
I've had a chance to play several rounds of Titanfall 2, the successor to my favorite FPSer of all time, and my initial take is that the Gamespot and IGN reviews of 9.0 are well deserving. The game is an absolute blast to play, and all the worries caused by that train-wreck pre-Alpha tech test were for naught. Respawn delivered, and thank God that they did.
Two of the primary problems with the tech test: the slow-moving pilots, and the lack of Titans, are completely gone in the final game. In fact, it's easier to move around as a pilot now because you have this kickass grappling hook that makes it a breeze to travel vertically. And every round I've played had plenty of Titans in it. In fact, there are new Titans now, including one that hovers. A few minutes into each round, they're everywhere.
Attrition is back, thankfully. Hardpoint, Capture the Flag, Pilot vs. Pilot, are in the mix. And there's a new mode called Bounty Hunt, where you earn points, and try to hold them, in order to bank them. But the banks aren't open all the time, and you lose points every time you're killed. It's a cool mode that adds another strategic layer to multiplayer.
Now, the lack of Burn Cards is troubling. They're replaced with boosts, which are must simpler, but frankly not as cool. That part sucks. But I think there's enough new stuff to make up for the loss.
Titanfall vets can jump right into Titanfall 2 and have a blast right from the start. Learning the new maps and modes are fun. Starting at level 1 with everyone else is too. One thing that worries me is that on the Saturday right after launch, there were only 38,000 people online on Xbox Live playing. That seems incredibly small to me. I think the awful tech test hurt initial sales. I can only hope the stellar reviews prop them up.
Respawn delivered. What a relief. Titanfall 2 is clearly awesome, and will surely be played by me until its successor comes out. DICE might get the bigger sales, but after playing several rounds of both Battlefield 1 and Titanfall 2, in terms of fun, it's not even close. Titanfall 2 is the big multiplayer FPSer winner of the season.
I'm probably not even going to buy COD this year. I'm guessing Overwatch and Titanfall 2 will be my go-to FPSer games through 2017 and then some. They're both that good. One wouldn't expect anything less from Blizzard or Respawn, two of the best creators in the business.
There are two upcoming releases I want so badly to be great, that I'm nervous that either one will be.
1. Titanfall 2
The reviews should hit in a few days, with the release coming on Friday. Why am I nervous about it?
The original Titanfall, created by Respawn, was simply the best first-person multiplayer shooter I've ever played. It made me not to want to play Call of Duty anymore (and I've been playing COD since COD 1). Though I've enjoyed Battlefront and Overwatch greatly, and I'm starting to like Battlefield 1 as I learn to play it, none of these games are as supremely polished and fun to play as Titanfall. Not even close.
I just assumed that Zampella & crew would not possibly mess up Titanfall 2. They obviously had a much greater budget. They didn't have to change the game all that much. A few enhancements would have been great. But then that 'pre-Alpha Tech Test' came out, and the collective gaming community starting wondering if this thing was going to be a huge debacle.
I can live playing these other recent FPSer's if Titanfall 2 turns out to be a dud. But I will not be happy about it. I would love nothing better than to be putting a few hundred hours into Titanfall 2 during the next few years. However, if those reviews aren't solid, I won't even buy the game. A few months ago, that was unthinkable, so I'm nervous.
2. Hardwired...to Self-Destruct
I've been a Metallica fan since the '80's. The Master of Puppets album is my favorite piece of art, ever, by a country mile. However, post-And Justice For All, which followed Puppets, my favorite band has shown pieces of brilliance on each album, but none have compared in whole to their first four releases.
I liked the last two albums more than most people. Many had a problem with the tinny drum sound on St. Anger and the drop C tuning. I think the album, like Hetfield has said, is misunderstood. It was so much better than their previous three. And their last album, Death Magnetic, was another step in the right direction. In fact, there're a couple of songs on it that feel like they could fit on Master. So, after so many years of disappointment, I feel the band is trending in the right direction. Hope is a great thing to have.
However, they're taking so long to make albums now. They seem to be on the road for years at a time. Their first four albums—their masterpieces—were made in a six-year stretch. And now it's been eight years since the release of their last album. So you have to be nervous, because it feels like if they had enough time, they could return to the pinnacle of metal that they once were at, but you don't know if time will run out before they get there.
The first releases of off the new album, Lords of Summer, Hardwired, and Moth Into Flame, are all excellent in my book. They're not Master of Puppets excellent, but they sure as hell are better than most of the songs the band has put out since Justice. This new album has the potential to be fantastic from start to finish. But, Metallica has let me down before. I've waited so long for this album, I'm nervous as hell. The November 18th release date can't come soon enough.
My selfish self just hopes I'm not let down. It doesn't get better than Respawn or Metallica. Please, be as great as you're capable of being, and give us product that is worthy of the gods.
I recently returned to Los Angeles from a vacation in rural Upper Michigan, where I grew up. Obviously, these are two largely different worlds with different cultures. Having lived in Southern California for so many years has made me largely forget some of the differences between the places.
For example, Los Angelenos tend to take good weather for granted. You don't need to make alternative plans in case it rains. You don't need to check the weather forecast to decide if you need to reschedule something. You just go out and do what you need to do. You don't have to force yourself to go outside if the weather is good because a clear sky is a rare thing.
In Los Angeles, I rarely get sick. If a bug is going around at work, and I start feeling ill, I'll take a sick day or two, and it almost always puts the sickness at bay before it gains a strong foothold. Back in Michigan, when it gets cold and wet, people tend to stay inside, and you hear coughs the likes of which you almost never hear in Los Angeles. It's almost impossible to avoid sick people in cold climates.
I tend to go to sleep around 2am here in Los Angeles. This is 5am in Michigan, about the time people start getting up. This makes it incredibly hard for me to sleep while I'm there. I tend to get around one or two hours of sleep a night. Mix in with this a house with sick people in it, and it's hard not to catch something. I, fortunately, dodged the bullet this time around, but it really got me thinking about how differently people have to think and act in cold and warm climates. I must have a much greater chance of getting sick in two weeks while visiting in Michigan, than I do spending the other fifty weeks of the year in California.
Naturally, this makes me think about writing. I grew up in rural Michigan, yet because I rarely visit when it's cold, I sort of forgot how much harder it is to dodge sicknesses there than it is to in a climate where people don't have to stay indoors. Having gone to an outdoor wedding while in Michigan, I was reminded that in most places there has to be bad-weather contingency plans for major events. I can't remember the last time I even thought about the weather in Southern California affecting something that I wanted to do.
And that made me wonder if living in a unique area in the world actually works against fiction writers.
Obviously, many great writers have written beautifully about Paris without having been there. I think, however, it would greatly benefit any writer, if they have the opportunity, to travel to a place they're writing extensively about. There are so many different aspects to various regions of the world—some major, some minor—but knowing even the smaller stuff could really add some wonderful color to one's writing.
I never seem to have enough time, nor money, to do much traveling. I have to change that in the future, because traveling and experiencing can only lead to better writing.
Jon David Rosten, author of
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