The critics were pretty brutal towards the second season of Netflix's Wet Hot American Summer, a series based off a ridiculously funny 2001 indie film. Though those same critics loved the first season (which I did too), for some reason the whole concept seems to be wearing thin with many of them.
I can see why people who are high-brow film lovers don't dig this kind of stuff. The plot meanders. The characters are over-the-top. It often feels like a first or second draft of a cheap comedy. It's absolute ridiculousness. But this is what Wet Hot is all about. It's different, it's goofy, it's only about the moment, and when the jokes land, it's some of the funniest stuff you've ever seen.
Yes, Season 2 isn't as funny as Season 1, which wasn't as funny as the movie. That being said, it's eight half-hour episodes that fly by, and you get more than enough laughs to make it worth your while. Season 2 actually has more heart than the first, Through the goofy plot of Ronald Reagan and George Bush trying to blow up Camp Firewood with a nuke, and our returning campers trying to save the day during their reunion, we actually get to see them grow through the absurdity of it all, and laugh all the way.
I hope to hell there's a Season 3. The problem with having a TV series based off an indie film from so long ago, is many of the actors are now huge stars, and even when they want to do the series, it's a scheduling nightmare. Fortunately Wet Hot has such a strong following that it's able to attract other stars as well.
I recommend all of Wet Hot American Summer. It's one of my favorite comedy films/TV series. And though the ending of Season 2 was something to behold, I sure do hope we haven't seen the end of Camp Firewood.
Respawn CEO Vince Zampella recently gave an interview with Gamespot in which he admits that Titanfall 2 sold well, but not as well as it should have, and that Respawn is moving on to work on other stuff. So we're looking at a (at least near) finished product. He are my final thoughts on the game:
As you can see, I've played the game for about 187 hours (which is pretty good since it's been out for about 10 months):
Even after all that time, I'm enjoying the game more than ever. It never fails to be fun.
The updates have been frequent. The new maps have mostly been old Titanfall 1 maps, but they're all well designed. The first big new game mode, Live-Fire, was released in February. It's pilot vs. pilot on small maps with no respawns. I never really got into that mode at all. But the second major added game mode, Frontier Defense, released in July, is a co-op, wave-based, horde mode that is utterly fantastic. There's a new Titan ranking system called 'Aegis Ranks' that allow your Titans to get more powerful so you can play tougher hordes. It's an incredibly fun mode that forces you to work together to defeat the five waves of increasingly difficult NPC's. It's exactly what the game needed.
And playing Attrition is still a load of fun. Yes, I wish there were more maps. Obviously, since it didn't sell a ton, it was cheaper to recycle Titanfall 1 maps. But that's better than nothing. I still play at least a round almost every day, and never get bored of it.
Will there be more Titanfall? Zempalla hints at it, but doesn't seem to commit to it. It's clearly the best first-person-shooter on the market. They botched the release horribly, both with the awful pre-Alpha tech test, and with the launch date sandwiched in between Battlefield 1 and the new COD. That being said, the user-base hasn't diminished, and if another chapter is written in the Titanfall saga, there will definitely be a hardcore group of old-time players that will jump on the game, and if marketed right, it could be a huge hit.
Come November, I'm sure a big chunk of my FPSer time will switch over to Star Wars: Battlefront 2. But I don't see myself giving up Titanfall 2 anytime soon. It's just too great of a game. It has legs. And it's so cheap now that anyone who hasn't tried it yet, should pick up. This is a rare game that's worth much more than the original price. It's a game that you can easily sink several hundred hours into, and still love the game.
Incredible reviews aside, the reality is that Dunkirk is an excellent film, but not an excellent film compared to other Christopher Nolan films.
Nolan made an interesting choice in approaching this story. He took the enormous historical event of the Battle of Dunkirk, and decided to tell it via three relatively small plot lines. Each is well crafted, and the glue that holds the harrowing scenes together is Hans Zimmer's wonderfully chilling score. The acting is solid. There are great moments of visceral impact. At times the cinematography is excellent. At times it's a little blasé. Though at its best, as in scenes of ships sinking, and soldiers fighting for their lives via canted angles, the film delivers brilliance.
Dunkirk is a showcase of a monstrous event. There are few character arcs, few deep relational interactions, few moments when a character's growth wows us. Instead, the wow factor is in the showcase. Therein lies the problem. Dunkirk is a $100M film. It plays much smaller than a recent $40M war film, Hacksaw Ridge, which had the deep emotional arcs satisfyingly imbedded into it, along with wow moments far more impactful than those found in Dunkirk.
I recommend seeing Dunkirk. It's much better than the vast majority of war movies out there. Yet, coming from whom many consider to be the best director of our day, Mr. Nolan was outdone by Mr. Gibson, and not by a narrow margin.
Awhile ago I read the Frank Brady biography of America's chess champion. It was an intriguing read, to say the least.
Fischer grew up in a fatherless home; his mother was far too busy to spend much time with him, so he found love in the Brooklyn & Manhattan chess clubs, on the board. His home life gave him little chance of becoming a well-rounded human being, and the pain from his broken household negatively influenced the rest of his life, as he quickly became the best chess player in the U.S., and one of the best in the entire world.
Fischer was a huge component of America's Cold War battle against the Soviet Union. His 1972 World Championship match against Boris Spassky was much more than a battle of wooden pieces—its was a battle to see what side had an intellectual advantage. It took the news headlines away from the Vietnam War and the nuclear arms race. It was that huge.
Fischer won the title, and then turned down over $15 million in offers to live in utter poverty in the Los Angeles area, dropping completely out of the chess world. Brady does a good job of following Fischer's life through the madness, giving us what answers he can. Yet, at the end, we're as frustrated as the rest of the world was, because we'll never know how great Fischer could truly have been. And above all, we wish a better human being would have represented the United States in that epic battle of the minds.
It's a fascinating journey of human exploration for chess fans, and non-chess fans alike. I highly recommend it.
Unfortunately, after a short three years, Netflix's Bloodline has come to an end, a victim of the termination of Florida's film incentives program. Obviously, shooting in the Florida Keys isn't a cheap proposition, and given the nature of the show, there was no way to shoot it elsewhere.
The first season of Bloodline got widespread critical praise. The next two seasons were much more mixed. Netflix doesn't release ratings, but the rumors are that the show was not widely watched.
This kills me. I loved all three seasons. Bloodline is simply one the best-acted shows I've ever seen. I cannot praise it enough.
'We're not bad people, but we did a bad thing' is the show's tagline. The details of what that bad thing is, goes to the heart of the entire arc of the show. The revelations that are squeezed out over the show's entire run floored me, right up to the very end. (The last two episodes are rated very low on IMDB, yet they were an incredible finish to me).
Kyle Chandler and Ben Mendelsohn have gotten much deserved praise for their acting in the series. However, all the leads, including Linda Cardellini, Norbert Leo Butz, & Sissy Spacek excelled throughout the show.
Bloodline was too slow for many. It didn't have the big action sequences or special effects of some of the more popular shows of our time. But for a pure adult drama, Bloodline is about as good as it gets. It clearly deserves to be in the same elite category as GOT, Breaking Bad, & The Wire.
If you have the patience to watch a slower-placed show, I highly recommend giving Bloodline a chance. It's terrifically crafted, from beginning to end. This disturbing look into the dark underside of the Rayburn family is as powerful as it is haunting. The show will stay with you long after you finish watching it.
And on a last note, Kyle Chandler is one hell of an actor. He's clearly on of the best in the entire game.
My final rating: 9.8/10.
The Microsoft presentation was impressive. Looks like after some stumbles with the current-gen, they're doing the next-gen right.
The key to the Project Scorpio debut was that its graphics looked like real next-gen, and boy did they ever. From the Forza 7 footage, to the new Assassin's Creed, to a new BioWare game called Anthem, the 4k footage wowed, in every sense of the world. The eye-popping specs of the new Xbox One X do show up on the screen, and that's what will ultimately drive sales.
Microsoft's decision to have full backward compatibility, including accessories, is going to help soften the $500 price of the new box. When Scorpio was first whispered about, people threw around much higher prices, given the specs, so though it won't be cheap, it'll be a significant bang for the buck.
Of course, for people like me, purchasing a 4k TV will be a must. That's going to be an additional $800-$1,500, though I'm sure they'll have package deals at the end of the year.
What really impressed me though is that Scorpio is designed to make current games looks better. And on top of that, MS announced that several developers are going update current titles to 4k just for the new box. I think this will be huge, especially if the biggest games of the day are updated (Titanfall 2 & Witcher 3, please).
Microsoft had a lot on the line. Because they focused on the Kinect with the Xbox One instead of raw power, their sales significantly lagged behind Sony's. I think that's going to change since the Xbox One X will be far more powerful than any other console.
So I'm saving up. I don't know if I'll buy one right away since Red Dead 2 has been delayed until Spring. But it sure would be fun playing Star Wars: Battlefront 2 on a 4k TV come Christmas.
Microsoft, you've done good.
The Hollywood Reporter states: 'The Keepers is fascinating and often gripping because it makes the argument that shining a light on enshrouded horrors takes many forms and doesn't have a statute of limitations, even if the law does.'
Variety calls it 'The best true-crime docuseries yet.'
Time accurately state why The Keepers is superior to another popular Netflix crime docuseries: '...that's the crucial difference between this show and, say, the 2015 Netflix sensation Making a Murderer, whose directors clomped heavily over a complicated story. Their aggressive point of view goaded viewers toward certitude. White, by contrast, isn't asking us to be the sleuths. He's depicting the process of discovery among mourners. The "detectives" we follow are Cesnik's former students who set out to solve the case. This isn't just more respectful to the victim than other true-crime stories, with their breathless delight at new clues. It's also more effective.'
The Keepers is a 7-episode Netflix documentary that explores the unsolved 1969 murder of Sister Cathy Cesnik, who was a teacher at the all-girls Archbishop Keough High School in Baltimore. I won't go into the story, other than it involves unbelievably heinous abuse and cover-up by the Catholic Church, Baltimore Police Department, & the city and state governments. What I will say is that this documentary is leagues above some of the prior crime docuseries that have been so popular of late.
What this documentary does well is it tells the story through recollections of the players involved. It doesn't purposely leave out evidence like Making of a Murderer did. It doesn't force a view down someone's throat. It just lets the story reveal itself, point by point, through people's spoken word. Because the story is so shocking, so horrific, and so engaging, this style works wonderfully.
This isn't a story for the faint of heart. It goes deeply into how purely evil human beings may be. But it's a well-crafted trip, and therefore I highly recommend it. Perhaps a few episodes drag at points, but within moments, they get right back on track.
This isn't a documentary that's going to make you feel good. Nonetheless, it's something I feel should be watched. Yes, you will cringe. But at the end of it, you'll understand a little more about what human beings are capable of doing than you knew before the ride. If you think you can handle it, please give The Keepers a try.
My rating: 9.3/10.
Last week it was announced that a new series is coming to Netflix; one based off of The Witcher novels—a fantasy series written by Polish author Andrzej Sapkowski. The books are widely popular, having been translated into 19 languages. Perhaps most people are familiar with The Witcher, however, because of the video game series. The Witcher 3, which was released a little over two years ago, won many Game-of-the-Year awards. I recently finished the main quest (and have started the first expansion pack), and it's easily one of my favorite games of all time.
Everyone needs to become super excited about this Netflix series. I'm sure they're going to throw a ton of money at it. But right now, millions of people have to be anxious as hell over the casting.
What makes The Witcher special is the wonderfully crafted characters. The story is that of the no-nonsense Geralt of Rivia, the White Wolf, who is a Witcher. Witchers have special abilities they use as hired monster hunters. Though the monsters are varied, the real color comes from the humans. Yennefer, the strong-willed sorceress and sometime love of Geralt's. Ciri, the feisty and rebellious princess, who Geralt thinks of as a daughter. Triss, also a sorceress, who is madly in love with Geralt. Dandelion, the often clueless and coin-stricken bard. Zoltan, the much-too confident dwarf. It's an ultra wide-varied cast of characters that rarely fails to intrigue.
If done well, this could be Netflix's Game of Thrones. The characters are that good.
So get excited. The Witcher will relieve some of the pain of Bloodline ending too soon. It could become Netflix's signature show.
I am truly horrible at blitz chess. I will blunder, it's just a matter of when. But I'm working on it. I like studying a bit of chess on most days. I'm trying to train my mind into reading positions more quickly. It's just that I'm not consistent under tight time constraints, so I'm always rated several hundred points lower in blitz & bullet than I am at slower times.
This game, though, might be one of my quickest wins ever. It's a great example of the dangers of not grabbing control of the middle when you can, and of how quickly, especially under blitz conditions, one blunder can lead to disaster.
Gbell619's resignation came after move 8:
The other day I watched the film for the first time since I was a kid. The 1973 Western was directed by and starred Clint Eastwood. I had forgotten what a good film it was.
We see few Westerns made today because they tend to do horribly at the international box office. I think High Plains Drifter could be made today and could probably see profit. The beauty of the film is in its simplicity. It's based on character much more so than plot.
Clint plays a stranger who rides into a small Western mining town, gets into immediate trouble at the saloon, proves his skills at shooting a revolver, and is then hired to defend the town against a gang who will be coming to cause havoc. What makes the film so interesting is the cast of characters that inhabit the town, and their interaction with the stranger who has them do outrageous things in preparation for the final showdown. It's that simple. They prepare for the gang, and then the gang rides in at the end.
The film ends with an ambiguous/supernatural tone that isn't needed at all. It tried to go a bit too far. But besides the over-the-top reveal, it worked well throughout, and in very limited locations. Ninety percent of it takes place in a small town, one that was obviously built for the shoot. There are the scenic shots of the vast plains of the American West to add cinematic value, all of which looked to be simple, easy-to-shoot setups.
Fascinating characters who are well cast are what makes High Plains Drifter work. It is in some ways the anti-Western with a true anti-hero. It relies on character to make up for the limited space in which it takes place. It hits its notes well, and besides the disappointing try at the end, it doesn't attempt to be more than it should.
It's definitely worth the watch.
I'd never seen the classic film before watching it last week. Having watched it almost 70 years after its release, I had problems with it that I'm sure no one sitting in the theatre in 1953 had.
The story is about a princess, Ann (Audrey Hepburn), who is visiting Rome. Ann is tired of her structured routine, so she sneaks out of the embassy at night to explore the city. She meets Joe (Gregory Peck), an American reporter who works for the American News Service. Joe shows Ann around the town, secretly having a friend photograph them so he can sell a story about her, behind her back.
The problem that I had, even though it's kind of a romantic comedy, is it's very hard to accept Gregory Peck as such a fiendish character because he's so imprinted into our brains as Atticus Finch. To Kill A Mockingbird came out in 1962, nine years after Roman Holiday. But being so many decades after both films, it feels like Peck is miscast in Roman Holiday. That's the downside of having a performance for the ages—it's hard to accept your acting as anything else.
Roman Holiday was one of Audrey Hepburn's early films, and she won the Academy Award for Best Actress for it. It was obvious from her performance that she would go down in history as one of the greatest actresses of all time. She lit up the screen unlike few people ever have.
I feel the film deserved its Best Picture nomination. It's a very good film. I'm sure Peck played fantastically to that 1953 audience. I'd certainly like to have seen Robert Mitchum in the role of Joe, though. It's just too hard to hate Gregory Peck. It would be like putting Tom Hanks (or Audrey Hepburn) in a bad guy role. Too hard to buy.
I definitely recommend watching the film, however. They're both outstanding, iconic actors doing their thing with a fun script, with the beautiful backdrop of Rome behind them. It's classic through-and-through, and if you can buy Mr. Peck as something far less likable than Atticus, I'm sure you'll even love it more than I did.
This is full of spoilers, so please don't read on if you haven't seen the movie.
Kenneth Lonergan wrote an incredible script. However, I'm not satisfied with his ending. This is the second fantastic movie from 2016 (the other being Hell or High Water) that went with a soft ending to the detriment of the film. This is breaking with the tradition of having a climax, and then a denouement to finish the story.
Manchester by the Sea ends with Lee, sitting at a dinner table, telling his teenage nephew Patrick that the family friend George will adopt him so that he can stay in Manchester. In the following scene, Lee and Patrick walk down a road, bouncing a ball. Lee tells Patrick that he can't stay in Manchester because he "...can't beat it," meaning he can't beat the bad memories of the place, and that he'll look for a two-bedroom apartment so that Patrick can visit him. The film closes with the two going out on the boat to fish.
The reason why this ending is so unsatisfying is because it ends with a reveal and not a completion of Lee's character arc.
A much better ending would have been: Lee drops off Patrick at George's house. They hug and hold back the tears outside of the house as Lee hands Patrick off to his new family. Let gets in his car, turns it on, and starts backing out of the driveway. He stops at the end of the driveway. He contemplates. A tear drops down his face. We see a CU of his hand fumbling around the keys near the ignition. The hand shakes. He turns off the car. Cut to Black.
This would have shown that Lee finished his arc: that he had grown to a place where he'd be willing to face all of his demons in order to honor his dead brother and take care of the nephew who he really loved.
I can't argue with Lonergan's decision. He made one of the best films of recent memory. However, I'm sick of these soft endings attached to otherwise fantastic films. This devastating film would have been so much better by alluding to greater hope for Lee's future. It would have made all the pain that we suffered while watching through the incredible sadness dissipate away in a most satisfying way.
Pop the balloon. Don't let the air squeeze out of a pinhole leak. That's no way to end a great story.
Unfortunately, I didn't get to see the film in the theatre, so like most of the world, I waited around for it to get to Amazon Prime. I'm not sure why, but for some reason, I didn't believe I'd like this film as much as the critics. Maybe it was the Matt Damon connection, not sure.
Turns out, I was wrong. Manchester by the Sea is one of the best American films in recent memory.
For a sub-$10M picture, this film is extremely well-crafted. Yes, there's the occasional poorly framed shot, or cut that doesn't work as well as it should. But for every one of those instances, there are many compositions and sequences that blow you away. There are scenes that are fantastically well done, like a funeral scene without dialogue. It's done entirely in slow motion (and I usually detest slow motion) under music, and all you can do is read the actors' lips, but you don't need to, because the performances are so strong, you understand what was being said.
I now understand why Casey Affleck won that Academy Award. This is a performance for the ages. Kyle Chandler and Michelle Williams are superb as usual. And Lucas Hedges kills it as the teenager trying to deal with the death of his dad. But the excellent casting doesn't stop there. From top to bottom, this film is solidly acted.
Yes, this movie is heartbreaking. It's so emotional, it's hard to sit through at times. But it's so well written, acted, and directed, it's something to be appreciated. The nuances in the relationships are absolutely incredible. It makes this story believable. The scenes ring so true, it's almost as if the film bar has been raised.
There are two minor problems with the film. First, it pushes too far in some instances. A bit of restraint would have been more effective. And second, (minor spoiler alert), I'm not a fan of the soft ending.
That being said, Manchester by the Sea is a prime example of storytelling done right. You could teach a semester-long filmmaking class on this movie alone. So if you haven't seen it, grab that Kleenex box, and turn on your Amazon Prime.
One last note: thank God that Matt Damon had to drop out of the lead because of scheduling. Without Casey Affleck, this wouldn't have been half the film it turned out to be.
My rating: 9.8/10.
I jumped online last night to play some Titanfall 2. The new DLC just dropped, and I hadn't played the game for quite awhile, for a few reasons. I've been trying to study chess almost every day, the pool at my complex is warm enough to use, and I've been playing the new Xbox version of Skylines. So, not much time for Titans or blogging.
Since I just regened for the 8th time, I decided to finally start learning how to use the Scorch Titan. It is by far my least favorite Titan, but I see so many people using it, it's about time I put some hours into it. Tone & Ronin are my favorites by a long shot. I also played the first few games with cannons. I don't have a lot of weapons left to regen, and I want to get the pro-screen on all the weapons, but I'm horrible with the slow cannons (as everyone else must be since they're rarely used).
The result? Being rusty and using weapons & a Titan that don't fit my style caused me to go severely negative for the first handful of games.
I'm not a great gamer. But I'm pretty decent—definitely good enough to have a positive K/D with the better weapons, and well into positive territory with the best weapons.
The problem, at least for me, is when I'm not really helping my team, the game becomes a lot less fun. And that got me thinking: what's going to happen when my skills inevitably decline?
Being in my mid-40's, I can compete with the 12 year olds. But at some point, I won't be able to. These little runts will be able to kick my ass. And my fear is that at that point, my love of the first-person shooter might decline. It's a scary thought.
Gen-X grew up with the advent of video-gaming, so along with me there will be millions that will have to deal with it at the same time I do. It'll be uncharted territory. I think 10-20 years from now, publishers will have to include separate servers for the people who have aged to the point that their skills aren't competitive anymore.
Some of my other hobbies won't be affected as much. As a writer, I only intend to get better. With reading, I can just adjust the font size on my Kindle. Chess matches take rating into account. But with something as reflex-intensive as first-person-shooters, the downhill will have to start at some point.
This is a topic I don't hear many people talking about. You do hear about research that proves that video-gaming helps keep the mind sharp. But what about the depression that comes as one's skills decline? The industry needs to start thinking about that.
I watched a fascinating documentary yesterday called The Fear of 13. It follows, almost completely via monologue, the story of the probably wrongly convicted death-row inmate Nick Yarris.
Nick's story is unbelievable at times, but we know at least most of it is true. He started out as a young car thief, got mixed in with the wrong characters, was sentenced to death for murder, and then DNA analysis was founded, and the absurd story of him trying to get the crime-scene evidence checked for DNA is absolutely incredible.
Nick tells his story brilliantly. From the dark tales of abuse in prison, to self-teaching himself to read (he read over 1,000 books in just a few short years), to the fight for his life on death row, it's hard not to feel for the guy. The beauty of the documentary is in its simplicity. There are some minor reenactments, but the bulk of the film is just Nick, sitting down, telling his horrid tale.
There are times when Nick sees positivity in situations where no normal human being ever could. His story isn't just that of a man going through the trials and tribulations of death row, it's the story of man who somehow finds a way to mature within the confines of a prison, all while sentenced to death.
I give this documentary high marks. Definitely, check it out.
My rating: 8.8/10
I've been severely congested the last couple of days and have had a sore throat and a cough. I think I may have picked up a bug while down in Hollywood late last week. It's always frustrating getting sick, but for me, since I sleep with a nasal pillow C-PAP mask, any congestion and I'm not getting good sleep for days on end. I hate it.
As a writer, there is little that is worse than lack of sleep. You can't concentrate. Writing & reading are completely out of the question. I can't even play chess because I'm so tired and miserable. Can't exercise either.
I was hoping to catch the opening day Detroit Tiger's game, and that got rained out. So in-between my 5 minute naps (which is about as long as I can sleep without my CPAP), I've been playing video games, just wasting time. The 2015-remaster of Bethesda's Dishonored is on sale for $20, which includes all the DLC. I'm not big into stealth games, but because Dishonored 2 got such rave reviews, I figured I'd try out the first one. A few hours into it, and I'm liking it so far, even though graphically, it's showing its age (the original was released in 2012 on the previous gen consoles).
Luckily I rarely get sick in Southern California. In my home state of Michigan, it's a regular occurrence. That's one of the many reasons why I live here in Los Angeles.
I absolutely hate not being productive for more than a day or so. I think that's the worst part of getting sick.
I've been playing chess on and off for as long as I can remember. I always fell in the habit of getting into it for a year or so, and then not playing for several years. I used to belong to the Internet Chess Club, and found it to be a lot of fun. But I haven't had the chance to join a physical chess club because of my work schedule.
Since we now have three Americans in the World Top 10, and two very strong contenders to compete for the International Title next year, I decided to get back into it. It's always a great distraction from writing because it takes total concentration.
I decided to join Chess.com, which is the big alternative to ICC. And wow, am I impressed.
I pay the most expensive dues, which are about $100 a year. But you can play on the site for free if you want, and they have cheaper subscription packages as well.
I pay for the top package because I've found that their learning tutorials are excellent. They have tons of them, covering every aspect of the game. They give you a lessons rating that dips over time if you don't take more lessons or do tactic puzzles. This gives you the incentive needed to keep learning.
The best feature of the site is their analysis computing. They have a motto: There is no losing if you're learning. I love it. After every match, whether against a human opponent, or the computer (whose rating you can set), you can choose an analysis depth (the more in-depth, the longer it takes, but they only take minutes), and the computer will go through the entire match and show you your mild discrepancies, your errors, and your blunders. It will tell you what the better moves are, and show you why as it'll explain the lines of play. It's absolutely fantastic for learning.
The site also does an excellent job at broadcasting tournaments. I watched the final round of the Pro Chess League, and I'm now watching the early rounds of the U.S. Chess Championships. They have chess analysts that discuss the moves in depth. It's very fun to watch, and much more professional than I would have expected it to be.
I hope that my work schedule will someday allow me to join the local West Valley Chess Club. But, for now, I'm very happy with Chess.com, because I feel like they have the tools to not only make me a better chess player, but to allow me to understand the game at a deeper level so that I'll gain a better appreciation of watching the Grandmasters play.
If you haven't played chess in awhile, I highly recommend checking out Chess.com. It's a terrific place to learn.
It's been a couple of years since CD Projekt RED released The Witcher 3, a game which won multiple Game Of The Year Awards, and was my favorite video game of 2015. I still play it regularly.
There's a card mini-game within The Witcher 3 called Gwent. It's an outrageously fun game that is a bit more complex than similar card games because players utilize three ranks: a close combat rank for swords, pikes, etc, a ranged combat rank for archers and such, and a siege rank for catapults, ballistae, etc. Players can gain weather cards that affect different ranks, use leader cards that can give bonuses, and start the game with one of five different decks, each based on a group (like a kingdom or monster) each of which has unique abilities. There's a nice, but not an overwhelming amount of complexity to it.
It's a tremendously well-thought out game that is very fun to play. Once you sink a hundred hours or so into The Witcher 3, you kind of run out of challengers to play. Thankfully, CD Projekt RED announced that they were going to make a stand-alone Gwent game, that would have a free-to-play aspect to it. It was supposed to come out late last year, but was delayed. This week, the closed beta came out. When I first tried to play it, I was able to get through the tutorial, but it would lock up every time I challenged someone to play. Today, I tried again, and was able to play a few people.
CD Projekt RED has taken an excellent game and has expanded on it, making it even better. There are many more types of cards. So when you first start playing, it goes a bit slow, as each new player has to figure out what the cards do. I'm sure that after playing for a few days, the cards will be thrown down at great speed. Overall, it works smoothly, and it's fun to see the strategies that actual humans use when playing a round or two.
I can't overstate how fun this card game is. I can't wait for the actual game to come out. I'm assuming you'll be able to win better cards and buy packs of superior cards. I'm probably going to be one of the guys forking down a little money on this one.
The beta is cross-play between Xbox, Playstation, & PC. They have to bring this to Android soon. It'll be a blast of a game to play on a tablet, or even a large phone. I'll definitely write another post once the final product comes out. But, by the looks of the beta, CD Projekt RED doesn't have much polishing left to do before releasing what should be a huge hit with the Hearthstone crowd.
The history of weapon balance in video games has been fascinating to me.
In the early days, there were large variations in the balance of power and effectiveness of weapons. Think Counter-Strike. From its inception in 2000, there were ridiculous differences in the various guns—so much so that the vast majority of players only used the slight few of them that were most effective. As video games evolved, more balance was found, and guns started to become adjusted after the game release to find what developers considered to be the sweet spots.
After several years, as people got better with sniper rifles, it became harder to keep a good general balance. The problem with sniping is that a small percentage of gamers got really good at it (including quick-scoping), so it worsened the flow of games, because it was too easy to die quickly after respawning. Nerf the sniper rifles too much, and they're of little use to people who haven't sniped for years.
Although I loved sniping in the first three Halo games, it wasn't until Black Ops 2 that I started pouring dozens of hours of sniping into a current-day-themed first-person-shooter. That was in 2012, which was many years after most gamers fell in love with the sniper rifle.
Fast-forward to today, and I really love what Respawn has done to weapon balance in Titanfall 2. The main guns are more or less balanced. But the sniper rifles are slightly weaker and/or slower compared to other games. Since you unlock a pro-screen (which shows lifetime kills with the weapon) once you regen it, you still want to attempt to level up every weapon. But since the sniper rifles are much harder to use effectively than the regular guns, it's never a snipe-fest, so the flow of the game isn't negatively affected often.
This also goes for the Titanfall 2 cannons (which they call grenadiers). They're powerful, but they're unGodly slow. It's almost impossible to get the first shot off. But, this lack of balance creates a challenge for the better players, who are going to sink hundreds of hours into the game, and who are going to want to regen every weapon at least once.
I see a sniper rifle maybe every two rounds, and a cannon maybe every ten rounds that I play Titanfall 2. I've regened all of the guns except for a couple of the sniper rifle and cannons, which are a fantastic challenge at this point. I love the fact that they're so hard to compete with.
So we've come full circle. At first, pure weapon balance wasn't important in FPS'ers. Then it became too important. Now we're settling into a time where the longer-range and the more powerful weapons have to be nerfed or slowed down so that they're underbalanced. It's been a fascinating history.
The Hemlok BF-R, to me, is by far the most effective weapon in Titanfall 2, like the M-16 was in so many FPS'ers. But, to my surprise, it isn't used much more than the other weapons. I think gamers have advanced too. As K/D ratios become ever less important, and as developers work on giving us nice goodies for regening weapons, variety of weapon use is alive and well, and that's great for gaming. The overall gameplay of FPS'ers keeps advancing, and weapon balance is a huge but oftentimes understated part of that.
I'm glad developers have gotten it right over the twenty-five-year history of the first-person-shooter. For all that I loved about Counter-Strike, all those hours that I sunk into it, it got to a point where I never wanted to see an AK-47 or a Desert Eagle ever again. Thankfully, in modern games, we rarely run into that problem.
When I think of my favorite songs of all time, they all tend to have a few things in common:
1. A relentless beat.
2. A mighty guitar riff.
3. Dark, powerful lyrics that tell a narrative.
In my previous post, I mentioned some of my favorite Metallica songs. They tend to all have the above attributes. Whether its Creeping Death and its dark tale of ancient Egypt, or Blackened and its frightening tale of nuclear war, for some reason, these types of narratives tend to really engage me when incorporated in music.
I'm not a fan of happy, pop music at all, especially that which has a weak or missing narrative.
Every now and then, a rockish song that is far from being metal, does hit those requirements. Usually it's something that has lyrics which aren't easily understood by most people listening to it. Third Eye Blind's Semi-Charmed Life is a good example. I don't think most people listening to that song realized what it was about.
Another good example is Weezer's Hash Pipe. It has some of darkest lyrics I've ever heard. That wasn't a song about a Hash Pipe. It was about a Crack Pipe and some horrible stuff going down on Santa Monica Blvd in West Hollywood. What a bold narrative to hide in a top 40 hit, though.
Watch the video below, then click HERE to read the lyrics, and see if you'll ever hear the song the same way again.
There are numerous 'Best of Metallica' lists on the internet, and they are all utter crap. Every single one of them.
So I thought I'd take the time to write the real-best-of-Metallica list, once and for all, including music off of their latest album. Here is the only definitively true Best Metallica Songs Of All Time list that exists:
15. Broken, Beat, & Scarred
14. Moth Into Flame
13. Spit Out The Bone
12. Invisible Kid
11. Atlas, Rise!
10. Welcome Home (Sanitarium)
9. Fade to Black
5. Leper Messiah
4. Creeping Death
3. Master of Puppets
1. Disposable Heroes
And that is the definitive list of best Metallica songs that currently exist. Notice that there isn't any off of their off-track The Black Album, Load, Re-Load period. Thankfully, they're back in true form, and we should expect more absolutely fantastic classics off of future albums.
The setting is what attracted me to Frontier. A story about the 1700's Canadian fur trade, involving The Hudson Bay Company, and starring Jason Momoa of Dothraki fame—what could be better than that?
The reviews were mixed. I understand why. Parts of this project were done well, but others were clearly affected by what must have been a very limited budget. The characters, as written, are mostly engaging. Much of the casting is excellent, including Momoa, and especially Alun Armstrong who excels as Lord Benton, the antagonist.
However, the locations are very limited. What results is drama that seems forced and repetitive at times. The story lacks the expected grand XXL shots of the Canadian wilderness, and much of any sign of large amounts of money spent on sets and locations. This is unfortunate.
But there was enough there to intrigue me. I'm definitely going to tune into Season 2, and hopefully, there will be the expanse of locations that will allow the writers more latitude to play with the story. The six episodes of Season 1 effectively established the main characters and their goals/obstacles. The setting, though limited, felt authentic. And we got of glimpse of what will be the inevitable love stories. There was enough in the first season to hook me.
I have to wonder, though, if the budget was grander, how much better that first season would have been? I think much. I can only hope more money is put up on the screen for Season 2.
My rating: 7.0/10.
I've been in a documentary state of mind of late. Today I watched another classic doc, Project Nim, made by James Marsh, who is probably best known for his 2008 doc, Man on Wire.
The 2011 film documents a project led by Herbert Terrace in the early 1970's at Columbia University, involving teaching sign language to a chimp named Nim Chimpsky. Many assistants come in and out of Nim's life, all of whom become very attached to the chimp as its ability to communicate grows. However, after a few years, chimpanzees become too dangerous to keep as pets. After Nim becomes too aggressive, the doc follows the mostly sad tale of what happened to him post-Columbia.
The story will make your eyes moist, though it's not as tragic as you might think going in. This film hits a very important topic, though, as Nim became the first animal to be able to communicate with humans with something close to structured sentences. Moral issues abound, The film does a good job at hitting on the complexities of thoughts, feelings, and greed with regards to both humans and chimps and their interaction with each other.
One of the most touching moments to me is when one of the assistants was recalling the time he spent with Nim, over thirties years ago, and stated that it was the absolute best time of his life. The strong bonding between the species was pretty amazing.
The doc would have benefited from a bigger budget and more time spent describing Nim's last five years. But, as is, I enjoyed it, though at times it did make me sad. It's a very unique topic, and through the human interaction with this very special chimpanzee, we inevitably learn more about our species than our very close Earthly relative.
My rating: 8.2/10
HBO's critically acclaimed documentary: Paradise Lost: The Child Murders at Robin Hood Hills came out in 1996. I'd never seen it, but often heard about it. There were two sequels: Paradise Lost 2: Revelations, which came out in 2000, and Paradise Lost 3: Purgatory, which came out in 2011. I recently decided to watch all three of the much-hyped films.
The story is of the trial and conviction of three wayward teenagers, known as the West Memphis Three, accused of murdering three eight-year-old boys in West Memphis, AR, and dumping their bodies into a creek bed. It was a brutal, sadistic killing. The first film does a good job of immersing the audience into the rural setting and showcasing how devastating the events were to the community. The accused, a group of social misfits led by a blood-drinking Satanist, clearly had an uphill climb in their defense, not only given the religious climate of the area, but the great amount of evidence against them as well.
The filmmakers, like those of Netflix's Making of a Murderer, play fast and loose with the facts in order to portray the accused as innocent. Unfortunately, the producers of Paradise Lost go even further down that slanted trail, accusing not only one, but two of the parents of the murdered boys of actually committing the crimes. It was one of the most vile, dishonest, atrocious claims I've ever seen in a documentary.
So it's hard to rate this HBO trilogy. It's well crafted. It's very interesting. It does give a stark glimpse into the lives of the community members who have had to deal with such evil. But it's so extremely unethical in its nature, that I can't strongly recommend it.
If you liked Making of a Murderer, and understand that the purpose of these documentaries is to let people guilty of murder walk free, I think watching Paradise Lost would be worthwhile. Outside of the disgusting dishonesty, it's a fine documentary. The characters alone are fascinating, as is the trial, and the bizarre celebrity-fueled cult following of the imprisoned, post-trial. If you're looking for a non-biased look at the incident, however, I'd look elsewhere.
My rating: 2.3/10
I had a mild interest in a game that was released on Tuesday. Ubisoft Montreal had been working on For Honor for several years. It's not exactly my cup of tea, since it's a third-person game, but it does happen in the Middle Ages, of which I'm a big fan. The trailers looked good, and the Beta went over okay. But...
Ubisoft refused to allow reviews before the game's release. In fact, the reviewers didn't even get advanced copies. To me, this is just absolutely unacceptable.
There is one, and only one reason why you wouldn't let advanced copies get into the hands of reviewers: you think the advanced reviews won't be good, and that they'll tank sales.
So now most game sites have reviews-in-progress for the title. My chances of purchasing the game dropped from about 40% to 5%. In fact, if those reviews aren't 9.5's, I'm not spending the $65 to purchase it. I'd rather protest Ubisoft by not buying it at all.
There's an ongoing online movement to not pre-order games that don't have reviews out. I'm solidly in that camp. If I can't get multiple reviews of what I'm buying, then I'll pass on the sale. It's that simple.
I think the only exception to this rule would be a game the magnitude of Red Dead Redemption 2. Rockstar, unlike Ubisoft, has a long history of ridiculously high-quality releases. Their reputation speaks for itself.
This was a horrible move by Ubisoft, which I'd bet cost them more sales than it gained. Whether it's a video game, TV show, or film, give us reviews. Otherwise, don't expect us to pay for the product.